40k Dice Calculator






40k Dice Calculator – Optimize Your Warhammer 40,000 Strategy


40k Dice Calculator

Advanced Mathematical Prediction for Warhammer 40,000 Combat Outcomess



Total number of dice rolled.
Please enter a valid number.


Target roll to succeed the hit.


Strength of the attacking weapon.


Toughness of the defending unit.


Negative value (e.g., 1 for AP-1).


Target’s standard save.


Saves that ignore AP.


Flat damage per failed save.



Expected Total Damage

0.00

Expected Hits
0.00
Expected Wounds
0.00
Unsaved Wounds
0.00

Probability Funnel Breakdown

Hits

Wounds

Unsaved

Formula: Attacks × P(Hit) × P(Wound) × P(Failed Save) × Damage. All calculations assume standard Warhammer 40,000 core rules.

What is a 40k dice calculator?

A 40k dice calculator is an essential tool for players of Warhammer 40,000 who want to move beyond guesswork and embrace mathematical probability. In the complex landscape of tabletop wargaming, understanding the statistical likelihood of your units performing specific actions is the difference between victory and defeat. This 40k dice calculator computes the expected value of damage output based on the specific variables of your weapons and your opponent’s defensive profiles.

Who should use this? Competitive players, list builders, and casual hobbyists alike benefit from knowing if a squad of Intercessors can reasonably take down a Chaos Knight. A common misconception is that dice are purely random; while an individual roll is unpredictable, thousands of rolls follow the “Law of Large Numbers,” which our 40k dice calculator leverages to provide reliable averages.

40k dice calculator Formula and Mathematical Explanation

The core logic behind the 40k dice calculator follows a sequential probability chain. Every attack in Warhammer 40,000 must pass through several “gates” or filters: hitting, wounding, and bypassing armor.

Variable Meaning Typical Range Unit
Attacks (A) Quantity of dice rolled 1 – 100+ Dice Count
Hit Prob (Ph) Chance to succeed Hit Roll 16.6% – 83.3% Probability
Wound Prob (Pw) Chance to succeed Wound Roll 16.6% – 83.3% Probability
Save Fail (Ps) Chance for target to fail save 16.6% – 100% Probability
Damage (D) Wounds lost per failure 1 – 12 (or D6) Wound Points

Step-by-Step Derivation:

  1. Hit Calculation: If you need a 3+, you succeed on 3, 4, 5, or 6 (4 out of 6 faces). Ph = 4/6. If re-rolling 1s, Ph = Ph + (1/6 * Ph).
  2. Wound Calculation: Determined by comparing Strength (S) vs Toughness (T). If S=T, you need a 4+. If S > T, 3+. If S ≥ 2T, 2+.
  3. Save Calculation: The target’s save is modified by AP. If the save is 3+ and AP is -2, the target needs a 5+. However, an Invulnerable save (like 4++) provides a floor that the save cannot exceed.

Practical Examples (Real-World Use Cases)

Example 1: Space Marine Bolt Rifle vs. Ork Boy

In this scenario, we use the 40k dice calculator for 10 attacks. The Space Marine has BS 3+ (Hit on 3+). The Bolt Rifle is S4, AP-1. The Ork Boy is T5 with a 5+ Save.

Inputs: 10 Attacks, 3+ To Hit, S4, T5, AP-1, Save 5+.

Results: The 40k dice calculator shows approximately 1.11 unsaved wounds. This tells the player that a single volley is unlikely to wipe a squad.

Example 2: Lascannon vs. Rhino Transport

A single shot (1 Attack), BS 3+, S12, AP-3, Damage D6+1. The Rhino is T9, Save 3+.

Using the 40k dice calculator: Hit on 3+ (0.66), Wound on 3+ (0.66), Rhino saves on 6+ due to AP-3 (0.83 failure rate).

The expected damage is roughly 1.66 * Average Damage (4.5) = 7.47. This indicates a high likelihood of crippling the transport in two turns.

How to Use This 40k dice calculator

Follow these simple steps to master the math of war:

  • Step 1: Enter the ‘Number of Attacks’ from your weapon’s profile.
  • Step 2: Select the ‘To Hit’ characteristic (WS for melee, BS for ranged).
  • Step 3: Input your weapon’s Strength and the target unit’s Toughness. The 40k dice calculator automatically handles the comparison logic.
  • Step 4: Adjust the AP (Armor Penetration) and the target’s base Save.
  • Step 5: Check for special rules like Invulnerable saves or Re-rolls in the dropdown menus.
  • Step 6: Analyze the ‘Expected Total Damage’ to decide if the charge or shot is worth the risk.

Key Factors That Affect 40k dice calculator Results

When using a 40k dice calculator, several battlefield conditions can drastically shift your results:

  1. Strength vs. Toughness Thresholds: Reaching double the toughness (S8 vs T4) is the most efficient way to maximize wound probability (83.3% success).
  2. The Power of AP: AP-1 is often the most cost-effective increment. However, against targets with invulnerable saves, high AP becomes redundant.
  3. Re-roll Efficiency: Re-rolling 1s increases efficiency by roughly 16%, but re-rolling all failed hits can boost output by over 30% depending on your base skill.
  4. Volume of Fire: Sometimes “quantity has a quality of its own.” A high number of S3 attacks can eventually overwhelm even T12 targets through sheer weight of dice.
  5. Damage Variance: Flat damage is reliable. Variable damage (like D6) introduces high risk. Our 40k dice calculator uses the mathematical mean (3.5 for D6) for these predictions.
  6. Defensive Buffs: Benefits of cover (+1 to save) can negate AP, making certain positions on the board mathematically superior.

Frequently Asked Questions (FAQ)

1. Does the 40k dice calculator account for ‘Critical Hits’ on a 6?

Standard calculations assume basic success. For specific rules like “Lethal Hits” or “Sustained Hits,” you would manually adjust the “Number of Attacks” or “Wound Probability” based on the expected extra hits generated.

2. How does AP-0 interact with a 6+ save?

At AP-0, a 6+ save is still a 6+. If AP-1 is applied, the save becomes 7+, which is impossible on a D6 unless other modifiers apply, meaning the target effectively has no save.

3. Why is my expected damage not a whole number?

The 40k dice calculator provides the statistical average (Mean). While you can’t roll 2.5 damage in one go, over 100 turns, your average will converge on that number.

4. Does an Invulnerable save replace the Armor Save?

You always use the best available save. If your Armor Save (after AP) is worse than your Invulnerable Save, use the Invulnerable Save. Our calculator handles this comparison automatically.

5. Can a 1 ever succeed?

In Warhammer 40k, an unmodified hit or wound roll of 1 always fails, regardless of modifiers. This is hard-coded into our 40k dice calculator logic.

6. What happens if Strength is exactly double Toughness?

You wound on a 2+. If Strength is more than Toughness but less than double, you wound on a 3+.

7. Does this calculator work for 10th Edition?

Yes, the core dice mechanics of 10th Edition follow the same S vs T and AP logic used in this 40k dice calculator.

8. How do I calculate “Feel No Pain” (FNP)?

To calculate FNP, take the result from the 40k dice calculator and multiply it by the failure rate of the FNP (e.g., for a 5+++ FNP, multiply total damage by 0.66).

Related Tools and Internal Resources

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