Reverberation Time Calculator (RT60) – Calculated Use of Sound
Reverberation Time (RT60) Calculator
Enter the length of the room.
Enter the width of the room.
Enter the height of the room.
0 = fully reflective, 1 = fully absorptive (e.g., painted concrete ~0.02, heavy curtains ~0.5).
E.g., plasterboard ~0.04, acoustic tiles ~0.7.
E.g., concrete ~0.02, carpet on concrete ~0.3, wood ~0.1.
Absorption from furniture, people, etc. A person adds ~0.4 m² Sabins.
Reverberation Time (RT60):
— s
Room Volume: — m³
Total Surface Area: — m²
Total Absorption: — m² Sabins
Formula Used (Sabine): RT60 = (0.161 * Volume) / Total Absorption
Absorption Contribution by Surface Type
What is a Reverberation Time Calculator?
A Reverberation Time Calculator is a tool used to estimate the Reverberation Time (RT60) of a room or enclosed space. RT60 is defined as the time it takes for the sound pressure level in a room to decrease by 60 decibels (dB) after the sound source has stopped. It’s a critical parameter in room acoustics, influencing speech intelligibility, music clarity, and the overall sonic character of a space. This calculated use of sound principles is vital for architects, acousticians, audio engineers, and anyone designing or modifying a space for a specific auditory purpose.
This Reverberation Time Calculator specifically uses Sabine’s formula, which is generally accurate for rooms with relatively even distribution of absorption and more ‘live’ acoustic characteristics. Who should use it? Anyone involved in designing recording studios, home theaters, classrooms, concert halls, offices, or even just wanting to improve the sound in their living room can benefit from a Reverberation Time Calculator. Common misconceptions include thinking that more absorption is always better (which can make a room sound ‘dead’) or that RT60 is the only factor in good acoustics (other factors like room modes and diffusion are also important).
Reverberation Time Calculator Formula and Mathematical Explanation
The most common and simplest formula for calculating reverberation time is Sabine’s formula, developed by Wallace Clement Sabine:
RT60 = (0.161 * V) / A
Where:
- RT60 is the Reverberation Time in seconds.
- 0.161 is a constant (with units s/m) derived for air at room temperature.
- V is the volume of the room in cubic meters (m³).
- A is the total absorption of the room in metric Sabins (m² Sabins).
The total absorption (A) is calculated by summing the absorption of all surfaces and objects within the room:
A = S1*α1 + S2*α2 + … + Sn*αn + Ao
Where S1, S2, etc., are the areas of different surfaces (m²), α1, α2, etc., are their respective absorption coefficients (dimensionless, between 0 and 1), and Ao is any additional absorption from objects, people, or air (in m² Sabins).
For our Reverberation Time Calculator, we calculate:
- Volume (V) = Length × Width × Height
- Wall Area (Sw) = 2 × (Length × Height + Width × Height)
- Ceiling Area (Sc) = Length × Width
- Floor Area (Sf) = Length × Width
- Total Surface Area (S) = Sw + Sc + Sf
- Total Absorption (A) = (Sw × αw) + (Sc × αc) + (Sf × αf) + Ao (where αw, αc, αf are coefficients for walls, ceiling, floor, and Ao is objectsAbsorption)
Variables Table
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| V | Room Volume | m³ | 10 – 10000+ |
| S | Total Surface Area | m² | 20 – 5000+ |
| α | Absorption Coefficient | (dimensionless) | 0.01 – 1.0 |
| A | Total Absorption | m² Sabins | 1 – 1000+ |
| RT60 | Reverberation Time | seconds (s) | 0.2 – 5.0+ |
Variables used in the Reverberation Time Calculator.
Practical Examples (Real-World Use Cases)
Example 1: Small Home Studio
Imagine a small home studio with dimensions 4m (Length) x 3m (Width) x 2.5m (Height). Walls are plasterboard (α ~0.05), ceiling is plasterboard (α ~0.04), and floor is carpeted (α ~0.3). Some furniture and equipment add about 3 m² Sabins.
- Length: 4m, Width: 3m, Height: 2.5m
- Wall Coeff: 0.05, Ceiling Coeff: 0.04, Floor Coeff: 0.3
- Objects Absorption: 3 m² Sabins
Using the Reverberation Time Calculator:
- Volume ≈ 30 m³
- Total Absorption ≈ (35 * 0.05) + (12 * 0.04) + (12 * 0.3) + 3 = 1.75 + 0.48 + 3.6 + 3 = 8.83 m² Sabins
- RT60 ≈ (0.161 * 30) / 8.83 ≈ 0.55 seconds
This RT60 is reasonable for a small control room or mixing space, though further acoustic treatment might be desired to reduce it slightly and control reflections.
Example 2: Small Classroom
Consider a classroom 8m (Length) x 6m (Width) x 3m (Height). Walls are painted blockwork (α ~0.07), ceiling is acoustic tiles (α ~0.7), floor is vinyl tile (α ~0.03). With desks and 20 students (each adding ~0.4 m² Sabins), additional absorption is around 8 + (20*0.4) = 16 m² Sabins.
- Length: 8m, Width: 6m, Height: 3m
- Wall Coeff: 0.07, Ceiling Coeff: 0.7, Floor Coeff: 0.03
- Objects Absorption: 16 m² Sabins
Using the Reverberation Time Calculator:
- Volume ≈ 144 m³
- Total Absorption ≈ (84 * 0.07) + (48 * 0.7) + (48 * 0.03) + 16 = 5.88 + 33.6 + 1.44 + 16 = 56.92 m² Sabins
- RT60 ≈ (0.161 * 144) / 56.92 ≈ 0.41 seconds
This is a very good RT60 for a classroom, promoting speech intelligibility. The acoustic tile ceiling makes a huge difference. Without it (e.g., plaster, α~0.04), the RT60 would be much higher, making it harder to understand the teacher.
How to Use This Reverberation Time Calculator
- Enter Room Dimensions: Input the Length, Width, and Height of your room in meters.
- Input Absorption Coefficients: Enter the average absorption coefficient for the walls, ceiling, and floor. These values range from 0 (perfectly reflective) to 1 (perfectly absorptive). You can find typical values for various materials online or in acoustics handbooks (see our guide to sound absorption).
- Add Object Absorption: Estimate the total absorption provided by furniture, people, and other objects in the room in m² Sabins.
- View Results: The Reverberation Time Calculator automatically updates the RT60, Room Volume, Total Surface Area, and Total Absorption as you change the inputs.
- Analyze Chart: The chart shows the contribution to total absorption from walls, ceiling, floor, and objects, helping you identify which surfaces have the most impact.
- Make Decisions: Based on the calculated RT60, you can decide if acoustic treatment is needed to achieve your desired room sound. For speech, lower RT60s are better; for some music, a slightly longer RT60 might be preferred.
Key Factors That Affect Reverberation Time Calculator Results
- Room Volume: Larger rooms generally have longer reverberation times, as sound waves have further to travel before being absorbed.
- Surface Materials: Hard, reflective surfaces (like concrete, glass, plaster) lead to longer RT60s. Soft, porous materials (like carpets, curtains, acoustic panels) increase absorption and reduce RT60.
- Amount of Furnishings: Furniture, especially upholstered items, and people in the room add absorption, reducing RT60.
- Shape of the Room: While Sabine’s formula doesn’t directly account for shape, irregular shapes and non-parallel walls can affect sound diffusion and how evenly sound decays, although RT60 remains primarily volume/absorption-dependent at a basic level. More complex formulas like Eyring’s or Millington-Sette’s are better for highly absorptive or complex rooms.
- Frequency of Sound: Absorption coefficients vary with frequency. Our Reverberation Time Calculator uses an average, but real-world RT60 is frequency-dependent. Low frequencies are often harder to absorb (see bass traps).
- Air Absorption: In very large spaces or at high frequencies, the absorption of sound by the air itself can become significant, though Sabine’s formula as used here doesn’t explicitly separate it but includes its effect in the 0.161 constant for typical conditions.
Understanding these factors is crucial when using a Reverberation Time Calculator for practical room design or modification.
Frequently Asked Questions (FAQ)
- What is a good Reverberation Time (RT60)?
- It depends on the room’s purpose. For speech (classrooms, lecture halls), 0.4-0.8 seconds is often good. For recording/mixing studios, 0.2-0.6 seconds might be preferred. For orchestral music, 1.5-2.5 seconds can be desirable.
- Is a lower RT60 always better?
- No. Too low an RT60 can make a room sound “dead” or unnatural. The goal is an appropriate RT60 for the intended use.
- How accurate is this Reverberation Time Calculator?
- It uses Sabine’s formula, which is a good approximation for many rooms, especially those that are not overly absorbent or have very unusual shapes. For high accuracy or complex spaces, professional acoustic analysis using more advanced models or measurements is recommended.
- What if my room surfaces are made of different materials?
- You should estimate an area-weighted average absorption coefficient for each surface type (walls, floor, ceiling) or break down each surface into sub-areas with different coefficients and sum their individual absorptions (S*α).
- How do I find absorption coefficients for my materials?
- You can search online for “absorption coefficients of building materials” or consult acoustics textbooks. Many manufacturers of acoustic products provide these values.
- Does room temperature and humidity affect RT60?
- Yes, they affect the speed of sound and air absorption, particularly at high frequencies. The 0.161 constant in Sabine’s formula is for typical room temperature (around 20°C).
- Can this calculator help with soundproofing?
- Indirectly. While this Reverberation Time Calculator deals with sound *within* a room (absorption), soundproofing deals with sound transmission *between* rooms (isolation). However, reducing reverberation can sometimes reduce overall noise levels within a space. See our soundproofing basics guide for more.
- What about very large or very ‘dead’ rooms?
- For very large rooms or rooms with very high average absorption (α > 0.2), the Eyring or Millington-Sette formulas often provide more accurate RT60 estimates than Sabine’s.
Related Tools and Internal Resources
- Acoustic Panels Guide: Learn how to use acoustic panels to control reverberation.
- Bass Traps Explained: Understand how to manage low-frequency sound in your room.
- Home Theater Sound Setup: Tips for optimizing acoustics in your home cinema.
- Soundproofing Basics: Learn the difference between sound absorption and sound isolation.
- Understanding Sound Absorption: A deeper dive into how materials absorb sound.
- Room Modes Calculator: Identify potential standing wave issues in your room.