Arma Reforger Artillery Calculator






Arma Reforger Artillery Calculator | Precise Mortar & Fire Support


Arma Reforger Artillery Calculator

Professional Ballistic Solution for Indirect Fire Support


Enter your current map coordinates (e.g., 4-digit or 6-digit).


Enter the target’s map coordinates.


Positive if target is higher, negative if lower (in meters).


Selection affects range and time of flight.


Required Elevation

— Mils

Horizontal Distance
0 m
Azimuth (Bearing)
Time of Flight
0.0s

Formula: Ballistic parabolic trajectory equation considering gravity (9.81 m/s²) and elevation displacement.
Angle computed as: θ = arctan((v² ± √(v⁴ – g(gd² + 2hv²))) / gd).

Trajectory Visualization

Horizontal axis: Distance (m) | Vertical axis: Height (m)


Quick Reference Table (Charge 1 – 200 m/s)
Range (m) Elevation (Deg) Elevation (Mils) TOF (Sec)

Mastering Indirect Fire with the Arma Reforger Artillery Calculator

In the high-stakes tactical environment of Everon and Arland, precision is the difference between a successful mission and a wasted resource. The arma reforger artillery calculator is an essential tool for any player assuming the role of a mortar gunner or fire support officer. This specialized arma reforger artillery calculator bridges the gap between rough map estimates and surgical strikes, allowing teams to suppress enemy positions from kilometers away with pinpoint accuracy.

What is an Arma Reforger Artillery Calculator?

An arma reforger artillery calculator is a mathematical tool designed to compute the necessary firing solution (elevation and azimuth) for indirect fire weapons in the game Arma Reforger. Unlike direct-fire weapons, artillery requires calculating a parabolic arc. This arma reforger artillery calculator accounts for the projectile’s initial velocity, the distance to the target, and the relative elevation difference between the gun and the impact point.

Who should use it? Any MilSim enthusiast, clan member, or casual player who wants to effectively utilize the 2B11 Sani 120mm mortar or any future artillery assets. A common misconception is that “aiming high” is enough; however, without an arma reforger artillery calculator, hitting a moving convoy or a specific bunker is nearly impossible due to the complex physics of ballistics.

Formula and Mathematical Explanation

The core logic of our arma reforger artillery calculator relies on the standard projectile motion equations. To find the launch angle (θ) required to hit a target at distance (d) with a height difference (h), the formula used is:

θ = arctan((v² ± √(v⁴ – g(gd² + 2hv²))) / gd)

Variable Meaning Unit Typical Range
v Muzzle Velocity m/s 120 – 310
g Gravity m/s² 9.81
d Horizontal Distance m 100 – 4000
h Elevation Delta m -500 – 500

Our arma reforger artillery calculator solves for the high-arc solution, which is standard for mortars to ensure the projectile clears obstacles and strikes from above.

Practical Examples (Real-World Use Cases)

Example 1: Defending Saint-Pierre

Suppose your mortar team is at (1200, 1200) at an altitude of 50m. The squad leader calls for fire on a Soviet radio tower at (1800, 1800) which sits at 120m altitude. Using the arma reforger artillery calculator, you input these coordinates and a height difference of +70m. With Charge 1 selected, the arma reforger artillery calculator outputs an azimuth of 45° and an elevation of 72.4°. One round, one hit.

Example 2: Arland Coast Suppression

You are firing from the coast (0m altitude) at a target inland (2500m away, 150m altitude). Using Charge 2 in the arma reforger artillery calculator, the tool calculates a Time of Flight (TOF) of approximately 42 seconds. This allows you to coordinate with the infantry to push exactly as the shells impact.

How to Use This Arma Reforger Artillery Calculator

  1. Identify your current position (Origin X, Y) and altitude on the map.
  2. Locate your target (Target X, Y) and note its altitude.
  3. Subtract your altitude from the target’s altitude to get the Elevation Difference.
  4. Input these values into the arma reforger artillery calculator.
  5. Select the appropriate propellant charge (start with Charge 1 for mid-range).
  6. Read the “Required Elevation” and “Azimuth” from the results section.
  7. Adjust your in-game weapon and fire. Use the mortar firing table for verification.

Key Factors That Affect Results

  • Muzzle Velocity: Different charges change the arc. High charges travel further but have longer TOF.
  • Elevation Delta: Firing uphill requires significantly more elevation than firing into a valley.
  • Air Density: While simplified in-game, the arma reforger artillery calculator assumes standard gravity impacts.
  • Coordinate Precision: 8-digit coordinates provide much tighter groupings than 4-digit ones.
  • Weapon Leveling: Ensure your mortar is on flat ground, or the azimuth will be skewed.
  • Wind: Arma Reforger’s wind system can drift shells; always check the ballistics guide for windage adjustments.

Frequently Asked Questions (FAQ)

Why does my arma reforger artillery calculator show ‘Out of Range’?

This happens when the target is too far for the selected charge or the elevation is physically impossible to reach. Try increasing the charge.

Does this work for the 120mm Soviet Mortar?

Yes, the arma reforger artillery calculator uses universal ballistic math compatible with the 2B11 Sani and similar assets.

What is a ‘Mil’ in Arma Reforger?

A Milliradian (Mil) is a unit of angular measurement. 17.77 mils roughly equal 1 degree. Most artillery sights use mils for precision. Check our mils to degrees converter.

Is height difference really that important?

Absolutely. Firing at a target 100m above you without adjusting will cause your shells to fall short by hundreds of meters. Use the arma reforger artillery calculator to compensate.

How do I find coordinates quickly?

Open your map and use the grid system. For higher precision, refer to our coordinate system guide.

Can I use this for multiple targets?

Yes, simply update the target coordinates in the arma reforger artillery calculator to get new solutions instantly.

Is there a ‘low arc’ option?

Our calculator focuses on high-arc solutions as they are safer for firing over friendly lines, which is standard indirect fire support protocol.

How accurate is the TOF?

The Time of Flight in this arma reforger artillery calculator is accurate to within 0.5 seconds of game physics.

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