Hidden Power Pokemon Calculator
Calculate Hidden Power type, legacy base power, IV parity, breeding notes and competitive usefulness from your Pokemon IV spread.
Gen 6 Plus Power Support
Target Type Helper
Last reviewed: May 2026
Hidden Power Calculator
Enter the six IVs below. The calculator updates the Hidden Power type, legacy base power, fixed modern power, IV total, type index and bit table instantly.
Enter Pokemon IVs
Hidden Power Result
All six IVs are odd, so this spread produces Hidden Power Dark.
70
60
186
15
Target Type Check
Select a target type above to see whether your current IV spread matches the Hidden Power type you want.
IV Distribution Chart
Each bar shows the stat IV compared with the maximum IV value of 31.
| Stat | IV | Type Bit | Power Bit | Parity | Competitive Note |
|---|---|---|---|---|---|
| HP | 31 | 1 | 1 | Odd | Contributes to Hidden Power type and power. |
What Is the Hidden Power Pokemon Calculator?
The Hidden Power Pokemon Calculator is a competitive Pokemon tool that determines the Hidden Power type and base power from a Pokemon IV spread. Hidden Power is unusual because its type is not selected manually. Instead, it is generated by the even or odd pattern of the six IV stats.
This tool is especially useful for older competitive formats where Hidden Power is widely used as coverage. A special attacker might use Hidden Power Ice to hit Ground and Dragon Pokemon, Hidden Power Fire to hit Steel types, or Hidden Power Grass to punish Water and Ground targets.
For Competitive Players
Check whether an IV spread gives the exact coverage type your moveset needs.
For Breeders
Understand which IVs must be even or odd before spending time breeding a target spread.
For Team Builders
Compare Hidden Power type, legacy power and Speed IV tradeoffs before finalizing a set.
Hidden Power Formula and Mechanics
From Generation 3 through Generation 7, Hidden Power type is calculated from the least significant bit of each IV. In plain language, each IV contributes either 0 or 1 depending on whether the IV is even or odd.
Type Index = floor(((HP bit plus 2 Attack bit plus 4 Defense bit plus 8 Speed bit plus 16 Sp. Atk bit plus 32 Sp. Def bit) times 15) divided by 63)
The type index maps to 16 possible types: Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Steel, Fire, Water, Grass, Electric, Psychic, Ice, Dragon and Dark.
Legacy Base Power Formula
In Generation 3 through Generation 5, Hidden Power base power ranges from 30 to 70. It is calculated using the second least significant bit of each IV. In Generation 6 and Generation 7, Hidden Power has a fixed base power of 60.
| Generation | Hidden Power Type | Base Power | Competitive Impact |
|---|---|---|---|
| Generation 2 | Uses DV based mechanics | Variable | Different formula from the IV based Gen 3 to Gen 7 method. |
| Generation 3 to 5 | Determined by IV parity | 30 to 70 | Players often target both the right type and 70 base power. |
| Generation 6 to 7 | Determined by IV parity | Fixed at 60 | Breeding is simpler because only the type matters. |
| Generation 8 and later | Limited or unavailable in most mainline formats | Format dependent | Check the specific game and battle format before planning around it. |
Hidden Power Type Chart
Hidden Power has 16 possible types. Normal and Fairy are not part of the formula. The chart below shows the type index order used by the calculator.
| Index | Hidden Power Type | Common Competitive Use |
|---|---|---|
| 0 | Fighting | Coverage against Dark, Rock and Steel targets. |
Useful Hidden Power IV Spreads
These sample spreads are common starting points. Always verify the exact spread in the calculator because a single IV point can change the Hidden Power type.
| Target Type | Example IV Spread | Why Players Use It |
|---|---|---|
| Hidden Power Ice | 31 HP / 30 Atk / 30 Def / 31 SpA / 31 SpD / 31 Spe | Common coverage for Electric and Grass attackers against Ground, Dragon and Flying threats. |
| Hidden Power Fire | 31 HP / 30 Atk / 31 Def / 30 SpA / 31 SpD / 30 Spe | Useful for hitting Steel targets that wall Grass, Psychic or Bug attackers. |
| Hidden Power Grass | 31 HP / 30 Atk / 31 Def / 30 SpA / 31 SpD / 31 Spe | Useful against Water, Ground and Rock Pokemon in older formats. |
| Hidden Power Ground | 31 HP / 31 Atk / 31 Def / 30 SpA / 30 SpD / 31 Spe | Coverage for Fire, Electric, Poison, Rock and Steel targets. |
| Hidden Power Dark | 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe | The result of all odd IVs, but often less valuable because many Pokemon already have Dark coverage options. |
How to Use Hidden Power in Competitive Pokemon
Choose Coverage Before Breeding
Hidden Power should solve a specific matchup problem. Do not breed for Hidden Power randomly. First identify which defensive Pokemon wall your set, then choose the Hidden Power type that improves those matchups.
Watch Speed IV Tradeoffs
Some Hidden Power spreads require a 30 Speed IV instead of 31. That one point can matter in mirror matches or speed ties. If your Pokemon depends on outspeeding threats, compare the benefit of the Hidden Power type against the cost of losing Speed.
Remember That Hidden Power Is Special
From Generation 4 onward, Hidden Power is a Special move. It is usually best on Pokemon with strong Special Attack or mixed attacking sets. Physical attackers may prefer other coverage moves unless Hidden Power solves a very specific matchup.
Generation 6 and 7 Are Easier to Plan
In Generation 6 and Generation 7, base power is fixed at 60. This means you mainly need the correct type. In older formats, competitive players also care about reaching the highest possible base power.
Common Hidden Power Mistakes
| Mistake | Why It Matters | Better Approach |
|---|---|---|
| Assuming all 31 IVs are always best | All 31 IVs produce Hidden Power Dark, not Ice, Fire or Grass. | Use the calculator before breeding for a target type. |
| Forgetting the Speed IV cost | A 30 Speed IV can lose important speed ties. | Check whether your format requires max Speed. |
| Expecting Fairy type | Fairy was never added to the Hidden Power formula. | Choose another coverage option for Fairy type damage. |
| Thinking Hyper Training changes Hidden Power | Hidden Power reads the natural IV spread. | Use the original IVs, not the Hyper Trained display result. |
| Ignoring generation differences | Base power is variable in older games and fixed in Gen 6 to 7. | Select the correct generation mode before interpreting the result. |
Frequently Asked Questions
Can Hidden Power be Fairy type?
No. Hidden Power cannot be Fairy type. The formula supports 16 types and does not include Normal or Fairy.
Does Hyper Training change Hidden Power?
No. Hyper Training changes battle stats as if the IV were perfect, but Hidden Power still uses the natural underlying IV spread.
What is the maximum Hidden Power base power?
In Generation 3 through Generation 5, the maximum base power is 70. In Generation 6 and Generation 7, Hidden Power is fixed at 60 base power.
Why do perfect IVs give Hidden Power Dark?
Because all six IVs are odd. That makes every type bit equal to 1, which produces the highest type index, Dark.
Is Hidden Power physical or special?
From Generation 4 onward, Hidden Power is a Special move. In earlier generations, move category depended on type.
What is a good Hidden Power Ice spread?
A common example is 31 HP / 30 Attack / 30 Defense / 31 Special Attack / 31 Special Defense / 31 Speed. Always verify your exact spread in the calculator.
Does Hidden Power get same type attack bonus?
Yes. If Hidden Power matches one of the Pokemon types, it receives same type attack bonus in formats where normal same type attack bonus rules apply.
Can I use this calculator for Generation 2?
This calculator is focused on the IV based Generation 3 to Generation 7 formula. Generation 2 uses DV based mechanics, so it should be treated separately.
Related Pokemon Tools and Guides
Replace these links with your own internal URLs to build topical authority around Pokemon strategy, IVs, breeding and battle planning.